Building out the prop library

This is a working guide, not a spec. It exists because **the library is incomplete and the

system knows it**: the boards hold 787 prop images, the scripts require 179 distinct props,

and only 17 of them exist. Everything below is about closing that gap without the world

falling apart along the way.


1. The two axes

Every prop sits on two axes, and confusing them is the main way a prop library goes incoherent.

axisquestionexamplefile
Categorywhat IS it?weapon, tech, vehicle, carriedknowledge/categories/
Design familywhat does it LOOK like?organic fleshy tech, sleek brushed metalknowledge/families/

The families cut across the categories. An organic gun belongs with an organic device, not

with a brushed-metal gun. So:

**Style inherits from the FAMILY. The category only decides the look — scene block vs isolate
grade — and the framing conventions.**

This is why "the bio-engineering stuff should all look the same" works as a rule: it's one

family (organic_fleshy_tech, 257 images) spanning weapons, devices and vehicles.

The four families, induced from the prompts

familyimageswhat marks it
Organic Fleshy Tech257translucent rubbery skin, sub-surface scattering, fish-spawn forms, bone-like structure
Sleek Brushed Metal171brushed metal/aluminium shells, ribbed rubber grips, seamless minimal forms
Viscose Medical Prosthetics78wet saggy latex, faint veins, visible hairs, gooey
Off-White Composite56matte off-white composite, simple rubber grips, lightly worn

A fifth bucket, unclear (225 images), is not a family. Those are edit instructions —

"make it smaller", "change the grip to <R>" — that describe no material of their own and

inherit whatever their reference was. That is correct, not a gap.


2. The two looks

Separate from family. This is how it's photographed, and it splits by category with no

overlap at all:

prime, Fujifilm 3513 bleach bypass, 35mm grain). For props shown in an environment.

Vehicles and carried items use it. Weapons never do — 0 of 264.

and amber tones, subtle green-grey in shadows, balanced exposure.` For props shot alone.

Weapons and tech use it. Vehicles and carried items never do — 0 of 257.

If you are about to put a weapon in an environment, you are doing something the show has never

done. That may be right — but do it knowingly.


3. Where the world is actually established

The style matrix (live at /api/worklist-page) is the map of what a new prop can inherit:

familyweapontechvehiclecarried
Organic Fleshy Tech85143254
Sleek Brushed Metal67977
Viscose Medical Prosthetics6369
Off-White Composite4565

Read the zeros. Two of the four families have never produced a single piece of tech — and

24 of the 47 outstanding design jobs are tech. So most of the tech backlog has nothing to

inherit: each one carries a proposed family (§4) but the proposal is reasoning, not

precedent, and confirming it establishes a new corner of the world rather than extending an

old one. Those are the ones to look at hardest.

The novel narrows some of this — it calls the data pad an array, "small handheld", with a

"screen to unfurl" — but not most of it. See /api/canon-page.

The general shape: style is furthest ahead exactly where the object list is furthest behind.

categoryimages we havedesign jobs left
weapon2645
tech15424
vehicle14511
carried1124

4. The loop for adding a prop

Work from /api/worklist-page. For each job:

① Confirm the family — before you generate anything.

Every job already carries a proposed family. You are reviewing, not inventing. The

confidence badge says how much to trust it:

ones worth your attention** — they are the real art-direction calls wearing a default.

Touching the dropdown confirms it and moves the job to assigned. If the family × category

cell is empty you are establishing a new corner of the world: consider one deliberate "what

does an organic array look like" exploration before committing the rest of that category.

② Read the two files. The family file gives material and form. The category file gives the

look and the framing. Between them you have the whole style side of the prompt.

③ Write only what is specific to this object. Everything inherited should come from the

files, not be retyped. If you find yourself re-describing "rubbery fleshy translucent material"

by hand, that clause belongs in the family file instead.

④ Generate in Preview. Use the extension's panel to pull rules alongside the board.

⑤ Iterate mechanically, not verbally. Rotations, turnarounds, front/back splits and the

background switch are buttons. They use fixed proven phrasing and change one thing. Never

hand-write "now show me the back" — that is how you get a near-repeat instead of a rotation.

⑥ Lock it, and feed it back. A locked prop's prompt is evidence. If it introduced a clause

that should apply to the whole family, put it in the family file. **The files are the

deliverable, not the images** — images are what you get from good files.


5. When to write a new family

Only when a prop genuinely does not belong in any of the four. Symptoms of a real new family:

you are fighting the existing file rather than extending it, and you can name three other props

that would share the new language.

Otherwise extend an existing family. Four coherent families beat nine vague ones — the whole

value of the axis is that membership predicts appearance.


6. What is NOT a foundry job

The gap analysis found 129 missing props but only 47 need designing. The rest:

exist. Don't generate them.

Keeping these out of the design backlog is deliberate. A worklist that mixes "design the Eagle

II spaceship" with "get a beer glass" is a worklist nobody reads.


7. Honest limits of this system

State these to anyone using it, because each one can mislead:

to every scene mentioning a gun. It narrows the field; it doesn't pick the scene.

became one job. If two of those really are different craft, split the job.

no material.

(whose gun is it) is the recommended route, and it needs a human.

numbers.

/api/canon-page. But it establishes far less than you would hope: of fifteen technologies

checked, only two gave enough to pick a design family. Where a family file says the novel

establishes nothing, that is a checked fact, not an unfilled box.

viscose_medical_prosthetics). Those languages are the show's invention, not the novel's.


8. Where things live

whatwhere
Rules & families, editable/api/categories-page
Prop canon from the novel/api/canon-page
Build-out worklist & style matrix/api/worklist-page
Category rulesknowledge/categories/*.md
Family stylesknowledge/families/*.md
Mechanical button definitionsfoundry/mechanical.py
Chrome extensionextension/
Prop corpusPostgres prompt_corpus (787 props, family + subject columns)
Design backlogPostgres prop_worklist